![]() ![]() ![]() We're partially reverting the reduction to his damage to help bring him back up to a more effective level. Armor reduced from 250 to 200 (Health/armor total reduced from 550 to 500)ĭeveloper comments: Roadhog is a hero who has been underperforming lately with not much changing about him since late last year when he had a more dominant presence, though the balance of other heroes has indeed shifted around.To help increase tank diversity we are reverting his armor to its previous value while keeping the Rocket Hammer damage increase for now as it helps to balance out the reduced crowd control duration of Earthshatter. ![]() We'll keep a close eye on whether the increased frequency of this displacement ability ends up being too disruptive to gameplay.ĭeveloper comments: Reinhardt has been overperforming since his last round of changes. Reducing the cooldown of Biotic Orb is a significant increase in Moira's potential to quickly adapt to many situations.ĭeveloper comments: We're reevaluating the cooldown for Orisa's 'Halt!' ability after previous changes have reduced its effectiveness to combo with other heroes. When Duplicate ends, Echo will return to the health value she had prior to activating the ability, or to 100 health, whichever is higherĭeveloper comments: Moira has been underperforming in the support role even in team compositions and metas where we’d expect her to excel.The minimum health value is there so she doesn't instantly die to a small amount of damage when it ends, as often with a long duration ultimate it can be difficult to remember her starting health. Since Echo gains an additional health pool through using her Duplicate ultimate, it seemed reasonable that she doesn't need to be healed to full upon it ending as well. This change will make it more dangerous to be near the Call Mech arrival area for low health heroes.ĭeveloper comments: This is a change picked up from the Community Experimental card. Now protects teammates to a minimum health threshold of 10% maximum health, down from 20%ĭeveloper comments: D.Va's respawn is often intentionally delayed by the enemy team if she is the last player alive from her team and without her mech.Healing projectile direct impact now restores an additional 20 health.Healing projectile explosion reduced from 60 to 50 health.However, direct impacts with the healing grenade projectiles will now grant additional healing to the impacted ally to keep his single target healing effective, with a slightly higher skill requirement. Here are the full Overwatch patch notes for the live game for April 22nd, along with Blizzard’s developer comments: Baptisteĭeveloper comments: We are reducing Immortality Field's minimum health threshold and Baptiste's area-of-effect healing output as they were providing too much value overall for closely grouped teams. It’ll be at least a few weeks before these changes arrive in the Overwatch League, but I’ll be disappointed if they force teams to stick with the same few heroes and move away from the flexibility they showed in week 1 of the 2021 season. This Overwatch balance patch is now live in the full game. However, Blizzard decided not to move forward with a change that allows her to move in and out of her Stealth ability more quickly. Sombra will move even faster while she’s invisible. ![]()
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